Index

Dominant Strategies and Nash Equilibrium

Lab The price war

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DOMINANT STRATEGIES & NASH EQUILIBRIUMhow to actually SOLVE a game — find the stable outcome nobody wants to walk away from1 · BEST RESPONSE & DOMINANCEBEST RESPONSE — your best move GIVEN whatthe others do. (varies with their choice.)DOMINANT strategy — best NO MATTER whatthey do. it beats your other options in every column.DOMINATED strategy — always worse than someother option → a rational player NEVER plays it.if you HAVE a dominant strategy, just play it —you don't even need to guess what they'll do.when BOTH players have one, their intersection isthe outcome: a DOMINANT-STRATEGY EQUILIBRIUM.but many games have NO dominant strategy —for those we need a more general solution:the NASH EQUILIBRIUM. →2 · FINDING NASH — the best-response methodTHEMLeftRightYOUUpDown(4, 4)(3, 2)(2, 3)(1, 1)NASHEQUIL.underline each player's BEST payoff in every row/column.a cell where BOTH are underlined = a Nash equilibrium —here (Up, Left) = (4,4). each is already doing their bestGIVEN the other, so neither wants to move.(this one's also a dominant-strategy equilibrium.)3 · WHAT A NASH EQUILIBRIUM ISa set of strategies (one per player) where NO one cando better by changing ONLY their own move.= everyone is playing a BEST RESPONSE to everyoneelse. mutual best responses. a no-regret standstill.NE: (Up, Left)you 4 / them 4you deviate → Downyou'd get 2 < 4 → worsethey deviate → Rightthey'd get 2 < 4 → worseNASH'S THEOREM (1950): EVERY finite game has atleast one equilibrium — possibly in MIXED (randomised)strategies (board 05). so the solution always exists.John Nash won the 1994 Nobel for this. it is THE centralsolution concept of game theory.4 · ITERATED ELIMINATION of dominated strategies (same game)THEMLeftRightYOUUpDown(4, 4)(3, 2)(2, 3)(1, 1)1) 'Down' is dominated for YOU (2<4, 1<3) → drop it.2) then 'Right' is dominated for THEM (2<4) → drop it.3) one cell left: (Up, Left) = (4,4). same answer as the underline method. ✓keep deleting any strategy that'salways worse than another. if you'releft with ONE cell, that's the unique NE.(not every game collapses this far —then you fall back to underlining bestresponses to find the equilibria.)5 · CAREFUL: NASH is STABLE, not necessarily GOODTHEMCoopDefectYOUCoopDefect(3, 3)(0, 5)(5, 0)(1, 1)NEbetter forBOTH!Defect dominates for each (5>3, 1>0) → the unique NE is (Defect, Defect) = (1,1).but (Coop, Coop) = (3,3) is better for EVERYONE. the stable outcome is the WORSE one.a NE is 'no one wants to deviate' — NOT 'best for the group'. this gap is the Prisoner's Dilemma → board 03.EQUILIBRIA IN SYSTEMS (shop / Agent)• 'DEFECT is dominant' is why unregulated shared resources degrade: everyone retries harder, floods the queue, and the stable state is the congested one — you must change the PAYOFFS (quotas, backoff) to move the equilibrium.• a stable BAD architecture is a Nash equilibrium: no single team can switch unilaterally without being worse off, so it persists even though everyone prefers the alternative. coordination (or a mandate) breaks it.• when you have a DOMINANT strategy (a choice that's best regardless of what competitors/users do), take it — you don't need to predict them. most 'what will they do?' agonising is over dominated options.JARGON, DECODEDbest response — your optimal move given the others'dominant strategy — best no matter what they dodominated strategy — always worse; never rationalNash equilibrium — mutual best responses; no one deviatesdominant-strategy equilibrium — a NE from dominanceiterated elimination — delete dominated moves repeatedlyPareto-optimal — can't help one without hurting anotherNash's theorem — every finite game has ≥1 equilibriumunilateral deviation — one player changing only their move

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DOMINANT STRATEGIES & NASH EQUILIBRIUM how to actually SOLVE a game — find the stable outcome nobody wants to walk away from 1 · BEST RESPONSE & DOMINANCE BEST RESPONSE — your best move GIVEN what the others do. (varies with their choice.) DOMINANT strategy — best NO MATTER what they do. it beats your other options in every column. DOMINATED strategy — always worse than some other option → a rational player NEVER plays it. if you HAVE a dominant strategy, just play it — you don't even need to guess what they'll do. when BOTH players have one, their intersection is the outcome: a DOMINANT-STRATEGY EQUILIBRIUM. but many games have NO dominant strategy — for those we need a more general solution: the NASH EQUILIBRIUM. → 2 · FINDING NASH — the best-response method THEM Left Right YOU Up Down (4, 4) (3, 2) (2, 3) (1, 1) NASH EQUIL. underline each player's BEST payoff in every row/column. a cell where BOTH are underlined = a Nash equilibrium — here (Up, Left) = (4,4). each is already doing their best GIVEN the other, so neither wants to move. (this one's also a dominant-strategy equilibrium.) 3 · WHAT A NASH EQUILIBRIUM IS a set of strategies (one per player) where NO one can do better by changing ONLY their own move. = everyone is playing a BEST RESPONSE to everyone else. mutual best responses. a no-regret standstill. NE: (Up, Left) you 4 / them 4 you deviate → Down you'd get 2 < 4 → worse they deviate → Right they'd get 2 < 4 → worse NASH'S THEOREM (1950): EVERY finite game has at least one equilibrium — possibly in MIXED (randomised) strategies (board 05). so the solution always exists. John Nash won the 1994 Nobel for this. it is THE central solution concept of game theory. 4 · ITERATED ELIMINATION of dominated strategies (same game) THEM Left Right YOU Up Down (4, 4) (3, 2) (2, 3) (1, 1) 1) 'Down' is dominated for YOU (2<4, 1<3) → drop it. 2) then 'Right' is dominated for THEM (2<4) → drop it. 3) one cell left: (Up, Left) = (4,4). same answer as the underline method. ✓ keep deleting any strategy that's always worse than another. if you're left with ONE cell, that's the unique NE. (not every game collapses this far — then you fall back to underlining best responses to find the equilibria.) 5 · CAREFUL: NASH is STABLE, not necessarily GOOD THEM Coop Defect YOU Coop Defect (3, 3) (0, 5) (5, 0) (1, 1) NE better for BOTH! Defect dominates for each (5>3, 1>0) → the unique NE is (Defect, Defect) = (1,1). but (Coop, Coop) = (3,3) is better for EVERYONE. the stable outcome is the WORSE one. a NE is 'no one wants to deviate' — NOT 'best for the group'. this gap is the Prisoner's Dilemma → board 03. EQUILIBRIA IN SYSTEMS (shop / Agent) • 'DEFECT is dominant' is why unregulated shared resources degrade: everyone retries harder, floods the queue, and the stable state is the congested one — you must change the PAYOFFS (quotas, backoff) to move the equilibrium. • a stable BAD architecture is a Nash equilibrium: no single team can switch unilaterally without being worse off, so it persists even though everyone prefers the alternative. coordination (or a mandate) breaks it. • when you have a DOMINANT strategy (a choice that's best regardless of what competitors/users do), take it — you don't need to predict them. most 'what will they do?' agonising is over dominated options. JARGON, DECODED best response — your optimal move given the others' dominant strategy — best no matter what they do dominated strategy — always worse; never rational Nash equilibrium — mutual best responses; no one deviates dominant-strategy equilibrium — a NE from dominance iterated elimination — delete dominated moves repeatedly Pareto-optimal — can't help one without hurting another Nash's theorem — every finite game has ≥1 equilibrium unilateral deviation — one player changing only their move

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