Index

Module 01 · Game TheoryThe Math of Strategy

Auctions & Mechanism Design

Auctions and Mechanism Design
Auctions and Mechanism Design · Open board

The last lesson of the Game Theory track. Every earlier lesson took a game’s rules as fixed and asked how rational people would play it; this one asks the opposite question, and answers it with the best-known trick in the whole field: an auction.

Before you start. The last lesson showed how two strangers who must meet in New York without phoning end up at the same spot: noon at Grand Central, the obvious default everyone expects. The shape of the situation settled it, not persuasion. This lesson writes that shape on purpose: you set the rules so each player’s own self-interest builds the outcome you want.

Continue reading with a plan

The first three lessons of every track are free. This lesson is included with a plan, which unlocks every lesson, board, video, lab and paper for one price.

View plans →Already a member? Sign in

Lab

It is worth 70 coins to you. What should you write on the slip?

Open Pay what you bid, drag What you write on the slip across its range, and watch Every bid you could have made.

Open The second-price auction →

Buyers can't tell a good used car from a lemon. How many lemons does it take before good cars stop selling?

Drag Lemons in the lot from 15 to 25, then switch to Owners offer a warranty.

Open The lemon market →

Related paper

Review Game Theory →

Saved in this browser, and to your account when you sign in.