Auctions & Mechanism Design

The last lesson of the Game Theory track. Every earlier lesson took a game’s rules as fixed and asked how rational people would play it; this one asks the opposite question, and answers it with the best-known trick in the whole field: an auction.
Before you start. The last lesson showed how two strangers who must meet in New York without phoning end up at the same spot: noon at Grand Central, the obvious default everyone expects. The shape of the situation settled it, not persuasion. This lesson writes that shape on purpose: you set the rules so each player’s own self-interest builds the outcome you want.