Coordination, Schelling Points & Credible Threats

Most of the games so far were fights over who gets what. This one flips that: everyone wants the same thing, and the only problem is landing on it together.
Before you start. You already have a Nash equilibrium: an outcome where nobody wants to switch, given what everyone else does. Last lesson, being predictable was a weakness and mixing your moves at random was the fix; this lesson is the opposite case - nobody is trying to beat anyone, and the only puzzle is which of several equally good arrangements you land on together.