Capstone: Attack an Unseen Problem

The whole DSA shelf laid out as one flow: a judge that grades speed, a toolkit of structures, a set of strategies, and the process that reaches for each one in order.
Before you start. You’ve already met a judge for speed (Big-O), a shelf of structures to hold data, and a handful of strategies for attacking it, one lesson at a time. This lesson adds no new structure or trick; it’s the missing instruction sheet for reaching the right one when the problem in front of you has never been seen before.